The game’s story and concept art had already been created before I joined the team so I had a great resource of reference material to draw inspiration from, along with Saffron and Cherize’s clear vision I found creating assets quite easy.
I did face problems when translating the style into print as the heavily used glow effects became dull or were not possible on items like the t-shirts. I ended up creating a more pared-back design for the print elements and focusing more on shape and contrast.